WebGL render lab
A small browser graphics sample: shader-driven motion, resize-safe canvas handling, pointer interaction, live quality controls, and performance readouts.
Frame-- fps
GPU budget-- ms
Quality1.00x
Modelive
Implementation notes
- Plain WebGL fragment shader with deterministic moving fields and pointer influence.
- Resolution scale control changes the backing buffer size without changing layout.
- Reduced motion mode keeps interaction available while freezing time-based animation.
- No build step, external package install, account access, or environment variables required.